1 to 5 of 5 Results
Jun 18, 2024 - SFB-TRR 161 D04 "Quantitative Aspects of Immersive Analytics for the Life Sciences"
Kern, Martin; Jaeger-Honz, Sabrina; Schreiber, Falk; Sommer, Björn, 2024, "Research Data: "APL@voro—interactive visualization and analysis of cell membrane simulations"", https://doi.org/10.18419/darus-4252, DaRUS, V1
Here, we summarise available data and source code regarding the publication "APL@voro—interactive visualization and analysis of cell membrane simulations". Abstract Molecular dynamics (MD) simulations of cell membranes allow for a better understanding of complex processes such as... |
Mar 1, 2024 - SFB-TRR 161 INF "Collaboration Infrastructure"
Becher, Michael; Müller, Christoph; Reina, Guido; Weiskopf, Daniel; Ertl, Thomas, 2024, "Your visualisations are going places: Performance data for scientific visualisation on gaming consoles", https://doi.org/10.18419/darus-4003, DaRUS, V1
The data set contains performance data (mainly frame times) for rendering spherical glyphs and scalar fields on Xbox Series consoles, mobile game consoles and a reference PC with different GPUs. |
Feb 26, 2024 - SFB-TRR 161 INF "Collaboration Infrastructure"
Müller, Christoph; Ertl, Thomas, 2024, "Performance Data for the Visualisation of Time-Dependent Particles using DirectStorage", https://doi.org/10.18419/darus-4017, DaRUS, V1
Results of a series of performance measurements (frame times) to determine the impact of using the DirectStorage API for rendering time-dependent particle data sets in contrast to using traditional POSIX-style I/O APIs. |
Aug 24, 2022 - SFB-TRR 161 A02 "Quantifying Visual Computing Systems"
Müller, Christoph; Heinemann, Moritz; Weiskopf, Daniel; Ertl, Thomas, 2022, "Energy consumption of scientific visualisation and data visualisation algorithms", https://doi.org/10.18419/darus-3044, DaRUS, V1, UNF:6:dEyIoAgP890tWqA/WShryw== [fileUNF]
This data set comprises a series of measurements of GPU power consumption when raycasting spherical glyphs, raycasting scalar fields and when showing web-based data visualisation on Observable HQ. The data sets for sphere rendering were: pos_rad_intensity : 500000 : 0 : 10 10 10... |
May 28, 2020 - SFB-TRR 161 A02 "Quantifying Visual Computing Systems"
Bruder, Valentin; Müller, Christoph; Frey, Steffen; Ertl, Thomas, 2020, "Runtime performance measurements of interactive visualisation algorithms", https://doi.org/10.18419/darus-810, DaRUS, V1
Runtime performance measurements for GPU-based direct volume rendering and GPU-based raycasting of spherical particles on ten different discrete graphics processing units from AMD and NVIDIA. The data set at hand systematically evaluates typical factors influencing performance of... |