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1 to 9 of 9 Results
Mar 1, 2024 - SFB-TRR 161 INF "Collaboration Infrastructure"
Becher, Michael; Müller, Christoph; Reina, Guido; Weiskopf, Daniel; Ertl, Thomas, 2024, "Your visualisations are going places: Performance data for scientific visualisation on gaming consoles", https://doi.org/10.18419/darus-4003, DaRUS, V1
The data set contains performance data (mainly frame times) for rendering spherical glyphs and scalar fields on Xbox Series consoles, mobile game consoles and a reference PC with different GPUs.
Feb 26, 2024 - SFB-TRR 161 INF "Collaboration Infrastructure"
Müller, Christoph; Ertl, Thomas, 2024, "Performance Data for the Visualisation of Time-Dependent Particles using DirectStorage", https://doi.org/10.18419/darus-4017, DaRUS, V1
Results of a series of performance measurements (frame times) to determine the impact of using the DirectStorage API for rendering time-dependent particle data sets in contrast to using traditional POSIX-style I/O APIs.
Feb 6, 2024 - SFB-TRR 161 D04 "Quantitative Aspects of Immersive Analytics for the Life Sciences"
Aichem, Michael; Klein, Karsten; Kobourov, Stephen; Schreiber, Falk, 2023, "Supplemental Materials for: "De-emphasise, Aggregate, and Hide: A Study on Interactive Visual Transformations for Group Structures in Network Visualisations"", https://doi.org/10.18419/darus-3706, DaRUS, V2
This dataset contains the supplemental materials for our publication "De-emphasise, Aggregate, and Hide: A Study on Interactive Visual Transformations for Group Structures in Network Visualisations". The publication reports on an experiment that we conducted to explore the effect...
Sep 23, 2022 - SFB-TRR 161 A05 "Image/Video Quality Assessment: From Test Databases to Similarity-Aware and Perceptual Dynamic Metrics"
Hosu, Vlad; Lin, Hanhe; Szirányi, Tamas; Saupe, Dietmar, 2022, "KonIQ-10k IQA Database", https://doi.org/10.18419/darus-2435, DaRUS, V1, UNF:6:2Pw1H0RwWd4G4kLDsT/bjA== [fileUNF]
KonIQ-10k is, at the time of publication, the largest IQA dataset to date consisting of 10,073 quality scored images. This is the first in-the-wild database aiming for ecological validity, with regard to the authenticity of distortions, the diversity of content, and quality-relat...
Aug 24, 2022 - SFB-TRR 161 A02 "Quantifying Visual Computing Systems"
Müller, Christoph; Heinemann, Moritz; Weiskopf, Daniel; Ertl, Thomas, 2022, "Energy consumption of scientific visualisation and data visualisation algorithms", https://doi.org/10.18419/darus-3044, DaRUS, V1, UNF:6:dEyIoAgP890tWqA/WShryw== [fileUNF]
This data set comprises a series of measurements of GPU power consumption when raycasting spherical glyphs, raycasting scalar fields and when showing web-based data visualisation on Observable HQ. The data sets for sphere rendering were: pos_rad_intensity : 500000 : 0 : 10 10 10...
May 2, 2022 - SFB-TRR 161 C06 "User-Adaptive Mixed Reality"
Chiossi, Francesco; Villa, Steeven; Hauser, Melanie; Welsch, Robin; Chuang, Lewis, 2022, "Design of On-body Tactile Displays to Enhance Situation Awareness in Automated Vehicles", https://doi.org/10.18419/darus-2824, DaRUS, V1, UNF:6:YHhX4VFGLE0o6fVxJAlldw== [fileUNF]
Fatalities with semi-automated vehicles typically occur when users are engaged in non-driving related tasks (NDRTs) that compromise their situational awareness (SA). This work developed a tactile display for on-body notification to support situational awareness, thus enabling use...
Apr 27, 2022 - SFB-TRR 161 C06 "User-Adaptive Mixed Reality"
Chiossi, Francesco; Welsch, Robin; Villa, Steeven; Chuang, Lewis; Mayer, Sven, 2022, "Virtual Reality Adaptation using Electrodermal Activity to Support User Experience", https://doi.org/10.18419/darus-2820, DaRUS, V1
We report an experiment (N=18) where participants where engaged in a dual task setting in a Social VR (Virtual Reality) scenario. We present a physiologically-adaptive system that optimizes the virtual environment based on physiological arousal, i.e., electrodermal activity. We i...
Mar 8, 2022 - SFB-TRR 161 C06 "User-Adaptive Mixed Reality"
Huang, Ann; Knierim, Pascal; Chiossi, Francesco; Chuang, Lewis; Welsch, Robin, 2022, "Proxemics for Human-Agent Interaction in Augmented Reality", https://doi.org/10.18419/darus-2525, DaRUS, V1, UNF:6:gMC1ZC3kIcnTw0ymCcJbgQ== [fileUNF]
We report an experiment (N=54) where participants interacted with agents in an AR (Augmented Reality) art gallery scenario. When participants approached six virtual agents (i.e., two males, two females, a humanoid robot, and a pillar) to ask for directions, we found that particip...
May 28, 2020 - SFB-TRR 161 A02 "Quantifying Visual Computing Systems"
Bruder, Valentin; Müller, Christoph; Frey, Steffen; Ertl, Thomas, 2020, "Runtime performance measurements of interactive visualisation algorithms", https://doi.org/10.18419/darus-810, DaRUS, V1
Runtime performance measurements for GPU-based direct volume rendering and GPU-based raycasting of spherical particles on ten different discrete graphics processing units from AMD and NVIDIA. The data set at hand systematically evaluates typical factors influencing performance of...
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