The long-term goal of this project is to quantify visual computing systems, i.e.to assess, model and ultimately predict important characteristics that have a substantial impact on user experience.
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Aug 24, 2022
Müller, Christoph; Heinemann, Moritz; Weiskopf, Daniel; Ertl, Thomas, 2022, "Energy consumption of scientific visualisation and data visualisation algorithms", https://doi.org/10.18419/darus-3044, DaRUS, V1, UNF:6:dEyIoAgP890tWqA/WShryw== [fileUNF]
This data set comprises a series of measurements of GPU power consumption when raycasting spherical glyphs, raycasting scalar fields and when showing web-based data visualisation on Observable HQ. The data sets for sphere rendering were: pos_rad_intensity : 500000 : 0 : 10 10 10...
May 28, 2020
Bruder, Valentin; Müller, Christoph; Frey, Steffen; Ertl, Thomas, 2020, "Runtime performance measurements of interactive visualisation algorithms", https://doi.org/10.18419/darus-810, DaRUS, V1
Runtime performance measurements for GPU-based direct volume rendering and GPU-based raycasting of spherical particles on ten different discrete graphics processing units from AMD and NVIDIA. The data set at hand systematically evaluates typical factors influencing performance of...
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