121 to 130 of 558 Results
May 9, 2025 -
Supplemental materials for "Two Empirical Studies on Audiovisual Semiotics of Uncertainty"
application/x-msschedule - 8.6 KB -
MD5: a36bf9d46731857af2551eed344a4978
Script used to generate sound stimuli. Created in supercollider: https://supercollider.github.io/ |
May 9, 2025 -
Supplemental materials for "Two Empirical Studies on Audiovisual Semiotics of Uncertainty"
Python Source Code - 5.7 KB -
MD5: 09a97329bd8c067b7424dbd66e3c57d6
Script used to generate visual stimuli. |
Apr 4, 2025
Rau, Tobias, 2025, "Figures of "Traversing Dual Realities: Investigating Techniques for Transitioning 3D Objects between Desktop and Augmented Reality Environments"", https://doi.org/10.18419/DARUS-4755, DaRUS, V1
Here we provide access to the images used in our paper "Traversing Dual Realities: Investigating Techniques for Transitioning 3D Objects between Desktop and Augmented Reality Environments". The figures describe the proposed interaction techniques, a simplified transition pipeline, a schematic study setup, and show the results of the technique study... |
Adobe PDF - 21.4 KB -
MD5: 7199f61bf45411deb624362cfba41978
Figure 4 |
Adobe PDF - 28.4 KB -
MD5: dd5917883214add50b53d1a3383cc704
Figure 5 |
PNG Image - 4.3 MB -
MD5: f438a77a855adb3c3e274f8731f22ff2
Figure 3 |
PNG Image - 1.7 MB -
MD5: 5aec769e6c54b40923419e39899f02e0
Figure 6 |
PNG Image - 1.7 MB -
MD5: 76704a38d32f6f42628c823c839db081
Figure 1 |
Adobe PDF - 46.3 KB -
MD5: ed15fb77a79c8101787d70de183ba353
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Jul 30, 2024
Gralka, Patrick; Müller, Christoph; Heinemann, Moritz; Reina, Guido; Weiskopf, Daniel; Ertl, Thomas, 2024, "Supplemental Material for "Power Overwhelming: The One With the Oscilloscopes"", https://doi.org/10.18419/DARUS-4256, DaRUS, V1, UNF:6:+e/WFL9E6WB+2FvGNOvcGA== [fileUNF]
Supplemental Material for "Power Overwhelming: The One With the Oscilloscopes". Contains the aggregated energy consumption data from the experiments in the paper. The application under test was MegaMol with two OpenGL-based sphere rasterization rendering methods (data static on GPU, data streaming to GPU) and OptiX-based sphere ray tracing. |