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1 to 10 of 11 Results
May 29, 2024 - Visualisierungsinstitut der Universität Stuttgart
Koch, Maurice; Kurzhals, Kuno; Ngo, Quynh Quang; Weiskopf, Daniel, 2024, "Dataset for NMF-based Analysis of Mobile Eye-Tracking Data", https://doi.org/10.18419/darus-4023, DaRUS, V1, UNF:6:Ejbvxe7W2i/4uT/GMXGVbQ== [fileUNF]
This mobile eye-tracking dataset consists of 27 recordings of three participants (all authors) walking through a small art gallery. Participants were instructed to attend individual paintings in specific orders, resulting in five distinct scanpath patterns. The recordings' durati...
May 16, 2024 - Visualisierungsinstitut der Universität Stuttgart
Koch, Maurice; Pathmanathan, Nelusa; Weiskopf, Daniel; Kurzhals, Kuno, 2024, "Dataset for "How Deep Is Your Gaze? Leveraging Distance in Image-Based Gaze Analysis"", https://doi.org/10.18419/darus-4141, DaRUS, V1, UNF:6:sGarZdQENrgDcSTnOSbSeA== [fileUNF]
This dataset was recorded in an AR environment comprised of three physical and three virtual scene objects. Four participants were instructed to gaze at the six objects from different depth levels (50cm, 150cm, 300cm) in two orders (left-to-right, right-to-left). There are seven...
Mar 1, 2024 - SFB-TRR 161 INF "Collaboration Infrastructure"
Becher, Michael; Müller, Christoph; Reina, Guido; Weiskopf, Daniel; Ertl, Thomas, 2024, "Your visualisations are going places: Performance data for scientific visualisation on gaming consoles", https://doi.org/10.18419/darus-4003, DaRUS, V1
The data set contains performance data (mainly frame times) for rendering spherical glyphs and scalar fields on Xbox Series consoles, mobile game consoles and a reference PC with different GPUs.
Feb 26, 2024 - SFB-TRR 161 INF "Collaboration Infrastructure"
Müller, Christoph; Ertl, Thomas, 2024, "Performance Data for the Visualisation of Time-Dependent Particles using DirectStorage", https://doi.org/10.18419/darus-4017, DaRUS, V1
Results of a series of performance measurements (frame times) to determine the impact of using the DirectStorage API for rendering time-dependent particle data sets in contrast to using traditional POSIX-style I/O APIs.
Feb 6, 2024 - SFB-TRR 161 D04 "Quantitative Aspects of Immersive Analytics for the Life Sciences"
Aichem, Michael; Klein, Karsten; Kobourov, Stephen; Schreiber, Falk, 2023, "Supplemental Materials for: "De-emphasise, Aggregate, and Hide: A Study on Interactive Visual Transformations for Group Structures in Network Visualisations"", https://doi.org/10.18419/darus-3706, DaRUS, V2
This dataset contains the supplemental materials for our publication "De-emphasise, Aggregate, and Hide: A Study on Interactive Visual Transformations for Group Structures in Network Visualisations". The publication reports on an experiment that we conducted to explore the effect...
Sep 23, 2022 - SFB-TRR 161 A05 "Image/Video Quality Assessment: From Test Databases to Similarity-Aware and Perceptual Dynamic Metrics"
Hosu, Vlad; Lin, Hanhe; Szirányi, Tamas; Saupe, Dietmar, 2022, "KonIQ-10k IQA Database", https://doi.org/10.18419/darus-2435, DaRUS, V1, UNF:6:2Pw1H0RwWd4G4kLDsT/bjA== [fileUNF]
KonIQ-10k is, at the time of publication, the largest IQA dataset to date consisting of 10,073 quality scored images. This is the first in-the-wild database aiming for ecological validity, with regard to the authenticity of distortions, the diversity of content, and quality-relat...
Aug 24, 2022 - SFB-TRR 161 A02 "Quantifying Visual Computing Systems"
Müller, Christoph; Heinemann, Moritz; Weiskopf, Daniel; Ertl, Thomas, 2022, "Energy consumption of scientific visualisation and data visualisation algorithms", https://doi.org/10.18419/darus-3044, DaRUS, V1, UNF:6:dEyIoAgP890tWqA/WShryw== [fileUNF]
This data set comprises a series of measurements of GPU power consumption when raycasting spherical glyphs, raycasting scalar fields and when showing web-based data visualisation on Observable HQ. The data sets for sphere rendering were: pos_rad_intensity : 500000 : 0 : 10 10 10...
May 2, 2022 - SFB-TRR 161 C06 "User-Adaptive Mixed Reality"
Chiossi, Francesco; Villa, Steeven; Hauser, Melanie; Welsch, Robin; Chuang, Lewis, 2022, "Design of On-body Tactile Displays to Enhance Situation Awareness in Automated Vehicles", https://doi.org/10.18419/darus-2824, DaRUS, V1, UNF:6:YHhX4VFGLE0o6fVxJAlldw== [fileUNF]
Fatalities with semi-automated vehicles typically occur when users are engaged in non-driving related tasks (NDRTs) that compromise their situational awareness (SA). This work developed a tactile display for on-body notification to support situational awareness, thus enabling use...
Apr 27, 2022 - SFB-TRR 161 C06 "User-Adaptive Mixed Reality"
Chiossi, Francesco; Welsch, Robin; Villa, Steeven; Chuang, Lewis; Mayer, Sven, 2022, "Virtual Reality Adaptation using Electrodermal Activity to Support User Experience", https://doi.org/10.18419/darus-2820, DaRUS, V1
We report an experiment (N=18) where participants where engaged in a dual task setting in a Social VR (Virtual Reality) scenario. We present a physiologically-adaptive system that optimizes the virtual environment based on physiological arousal, i.e., electrodermal activity. We i...
Mar 8, 2022 - SFB-TRR 161 C06 "User-Adaptive Mixed Reality"
Huang, Ann; Knierim, Pascal; Chiossi, Francesco; Chuang, Lewis; Welsch, Robin, 2022, "Proxemics for Human-Agent Interaction in Augmented Reality", https://doi.org/10.18419/darus-2525, DaRUS, V1, UNF:6:gMC1ZC3kIcnTw0ymCcJbgQ== [fileUNF]
We report an experiment (N=54) where participants interacted with agents in an AR (Augmented Reality) art gallery scenario. When participants approached six virtual agents (i.e., two males, two females, a humanoid robot, and a pillar) to ask for directions, we found that particip...
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