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1 to 4 of 4 Results
Oct 5, 2022
Dietz, Dennis; Oechsner, Carl; Ou, Changkun; Chiossi, Francesco; Sarto, Fabio; Mayer, Sven; Butz, Andreas, 2022, "Dataset and Analysis for "Walk This Beam: Impact of Different VR Balance Training Strategies and Height Exposure on Performance and Physiological Arousal"", https://doi.org/10.18419/darus-3139, DaRUS, V1
Dynamic balance is an essential skill for the human upright gait; therefore, regular balance training can improve postural control and reduce the risk of injury. Even slight variations in walking conditions like height or ground conditions can significantly impact walking perform...
May 2, 2022
Chiossi, Francesco; Villa, Steeven; Hauser, Melanie; Welsch, Robin; Chuang, Lewis, 2022, "Design of On-body Tactile Displays to Enhance Situation Awareness in Automated Vehicles", https://doi.org/10.18419/darus-2824, DaRUS, V1, UNF:6:YHhX4VFGLE0o6fVxJAlldw== [fileUNF]
Fatalities with semi-automated vehicles typically occur when users are engaged in non-driving related tasks (NDRTs) that compromise their situational awareness (SA). This work developed a tactile display for on-body notification to support situational awareness, thus enabling use...
Mar 8, 2022
Huang, Ann; Knierim, Pascal; Chiossi, Francesco; Chuang, Lewis; Welsch, Robin, 2022, "Proxemics for Human-Agent Interaction in Augmented Reality", https://doi.org/10.18419/darus-2525, DaRUS, V1, UNF:6:gMC1ZC3kIcnTw0ymCcJbgQ== [fileUNF]
We report an experiment (N=54) where participants interacted with agents in an AR (Augmented Reality) art gallery scenario. When participants approached six virtual agents (i.e., two males, two females, a humanoid robot, and a pillar) to ask for directions, we found that particip...
Apr 27, 2022
Chiossi, Francesco; Welsch, Robin; Villa, Steeven; Chuang, Lewis; Mayer, Sven, 2022, "Virtual Reality Adaptation using Electrodermal Activity to Support User Experience", https://doi.org/10.18419/darus-2820, DaRUS, V1
We report an experiment (N=18) where participants where engaged in a dual task setting in a Social VR (Virtual Reality) scenario. We present a physiologically-adaptive system that optimizes the virtual environment based on physiological arousal, i.e., electrodermal activity. We i...
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