Featured Dataverses

In order to use this feature you must have at least one published dataverse.

Publish Dataverse

Are you sure you want to publish your dataverse? Once you do so it must remain published.

Publish Dataverse

This dataverse cannot be published because the dataverse it is in has not been published.

Delete Dataverse

Are you sure you want to delete your dataverse? You cannot undelete this dataverse.

Advanced Search

1 to 9 of 9 Results
Mar 1, 2024 - SFB-TRR 161 INF "Collaboration Infrastructure"
Becher, Michael; Müller, Christoph; Reina, Guido; Weiskopf, Daniel; Ertl, Thomas, 2024, "Your visualisations are going places: Performance data for scientific visualisation on gaming consoles", https://doi.org/10.18419/darus-4003, DaRUS, V1
The data set contains performance data (mainly frame times) for rendering spherical glyphs and scalar fields on Xbox Series consoles, mobile game consoles and a reference PC with different GPUs.
Feb 26, 2024 - SFB-TRR 161 INF "Collaboration Infrastructure"
Müller, Christoph; Ertl, Thomas, 2024, "Performance Data for the Visualisation of Time-Dependent Particles using DirectStorage", https://doi.org/10.18419/darus-4017, DaRUS, V1
Results of a series of performance measurements (frame times) to determine the impact of using the DirectStorage API for rendering time-dependent particle data sets in contrast to using traditional POSIX-style I/O APIs.
Feb 6, 2024 - SFB-TRR 161 D04 "Quantitative Aspects of Immersive Analytics for the Life Sciences"
Aichem, Michael; Klein, Karsten; Kobourov, Stephen; Schreiber, Falk, 2023, "Supplemental Materials for: "De-emphasise, Aggregate, and Hide: A Study on Interactive Visual Transformations for Group Structures in Network Visualisations"", https://doi.org/10.18419/darus-3706, DaRUS, V2
This dataset contains the supplemental materials for our publication "De-emphasise, Aggregate, and Hide: A Study on Interactive Visual Transformations for Group Structures in Network Visualisations". The publication reports on an experiment that we conducted to explore the effect...
Sep 23, 2022 - SFB-TRR 161 A05 "Image/Video Quality Assessment: From Test Databases to Similarity-Aware and Perceptual Dynamic Metrics"
Hosu, Vlad; Lin, Hanhe; Szirányi, Tamas; Saupe, Dietmar, 2022, "KonIQ-10k IQA Database", https://doi.org/10.18419/darus-2435, DaRUS, V1, UNF:6:2Pw1H0RwWd4G4kLDsT/bjA== [fileUNF]
KonIQ-10k is, at the time of publication, the largest IQA dataset to date consisting of 10,073 quality scored images. This is the first in-the-wild database aiming for ecological validity, with regard to the authenticity of distortions, the diversity of content, and quality-relat...
Aug 24, 2022 - SFB-TRR 161 A02 "Quantifying Visual Computing Systems"
Müller, Christoph; Heinemann, Moritz; Weiskopf, Daniel; Ertl, Thomas, 2022, "Energy consumption of scientific visualisation and data visualisation algorithms", https://doi.org/10.18419/darus-3044, DaRUS, V1, UNF:6:dEyIoAgP890tWqA/WShryw== [fileUNF]
This data set comprises a series of measurements of GPU power consumption when raycasting spherical glyphs, raycasting scalar fields and when showing web-based data visualisation on Observable HQ. The data sets for sphere rendering were: pos_rad_intensity : 500000 : 0 : 10 10 10...
May 2, 2022 - SFB-TRR 161 C06 "User-Adaptive Mixed Reality"
Chiossi, Francesco; Villa, Steeven; Hauser, Melanie; Welsch, Robin; Chuang, Lewis, 2022, "Design of On-body Tactile Displays to Enhance Situation Awareness in Automated Vehicles", https://doi.org/10.18419/darus-2824, DaRUS, V1, UNF:6:YHhX4VFGLE0o6fVxJAlldw== [fileUNF]
Fatalities with semi-automated vehicles typically occur when users are engaged in non-driving related tasks (NDRTs) that compromise their situational awareness (SA). This work developed a tactile display for on-body notification to support situational awareness, thus enabling use...
Apr 27, 2022 - SFB-TRR 161 C06 "User-Adaptive Mixed Reality"
Chiossi, Francesco; Welsch, Robin; Villa, Steeven; Chuang, Lewis; Mayer, Sven, 2022, "Virtual Reality Adaptation using Electrodermal Activity to Support User Experience", https://doi.org/10.18419/darus-2820, DaRUS, V1
We report an experiment (N=18) where participants where engaged in a dual task setting in a Social VR (Virtual Reality) scenario. We present a physiologically-adaptive system that optimizes the virtual environment based on physiological arousal, i.e., electrodermal activity. We i...
Mar 8, 2022 - SFB-TRR 161 C06 "User-Adaptive Mixed Reality"
Huang, Ann; Knierim, Pascal; Chiossi, Francesco; Chuang, Lewis; Welsch, Robin, 2022, "Proxemics for Human-Agent Interaction in Augmented Reality", https://doi.org/10.18419/darus-2525, DaRUS, V1, UNF:6:gMC1ZC3kIcnTw0ymCcJbgQ== [fileUNF]
We report an experiment (N=54) where participants interacted with agents in an AR (Augmented Reality) art gallery scenario. When participants approached six virtual agents (i.e., two males, two females, a humanoid robot, and a pillar) to ask for directions, we found that particip...
May 28, 2020 - SFB-TRR 161 A02 "Quantifying Visual Computing Systems"
Bruder, Valentin; Müller, Christoph; Frey, Steffen; Ertl, Thomas, 2020, "Runtime performance measurements of interactive visualisation algorithms", https://doi.org/10.18419/darus-810, DaRUS, V1
Runtime performance measurements for GPU-based direct volume rendering and GPU-based raycasting of spherical particles on ten different discrete graphics processing units from AMD and NVIDIA. The data set at hand systematically evaluates typical factors influencing performance of...
Add Data

Log in to create a dataverse or add a dataset.

Share Dataverse

Share this dataverse on your favorite social media networks.

Link Dataverse
Reset Modifications

Are you sure you want to reset the selected metadata fields? If you do this, any customizations (hidden, required, optional) you have done will no longer appear.