Virtual Reality Adaptation using Electrodermal Activity to Support User Experience (doi:10.18419/darus-2820)

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Part 1: Document Description
Part 2: Study Description
Part 5: Other Study-Related Materials
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Document Description

Citation

Title:

Virtual Reality Adaptation using Electrodermal Activity to Support User Experience

Identification Number:

doi:10.18419/darus-2820

Distributor:

DaRUS

Date of Distribution:

2022-04-27

Version:

1

Bibliographic Citation:

Chiossi, Francesco; Welsch, Robin; Villa, Steeven; Chuang, Lewis; Mayer, Sven, 2022, "Virtual Reality Adaptation using Electrodermal Activity to Support User Experience", https://doi.org/10.18419/darus-2820, DaRUS, V1

Study Description

Citation

Title:

Virtual Reality Adaptation using Electrodermal Activity to Support User Experience

Identification Number:

doi:10.18419/darus-2820

Authoring Entity:

Chiossi, Francesco (Universität München (LMU))

Welsch, Robin (Universität München (LMU))

Villa, Steeven (Universität München (LMU))

Chuang, Lewis (Humans and Technology, Institute for Media Research, Faculty of Humanities, Chemnitz University of Technology, Chemnitz)

Mayer, Sven (Universität München (LMU))

Grant Number:

251654672

Distributor:

DaRUS

Access Authority:

Chiossi, Francesco

Access Authority:

Chiossi, Francesco

Depositor:

Chiossi, Francesco

Date of Deposit:

2022-04-21

Holdings Information:

https://doi.org/10.18419/darus-2820

Study Scope

Keywords:

Computer and Information Science, HCI, Human-Computer Interaction, Virtual Reality, Adaptive System

Abstract:

<p>We report an experiment (N=18) where participants where engaged in a dual task setting in a Social VR (Virtual Reality) scenario. We present a physiologically-adaptive system that optimizes the virtual environment based on physiological arousal, i.e., electrodermal activity. We investigated the usability of the adaptive system in a simulated social virtual reality scenario. Participants completed an n-back task (primary) and a visual detection (secondary) task. Here, we adapted the visual complexity of the secondary task in the form of the number of not-playable characters of the secondary task to accomplish the primary task. We show that an adaptive virtual reality can improve users’ comfort by adapting to physiological arousal the task complexity.</p> <p>Specifically we make available physiological (Electrodermal Activity - EDA, Electroencephalography - EEG; Electrocardiography - ECG) , behavioral and questionnaires data and lastly, the analysis code.</p>

Notes:

Users interested in reproducing the results can follow the methodology as reported in the paper and the analysis code as reported in the Python script (" Step_02.") in the Files section.

Methodology and Processing

Sources Statement

Data Access

Other Study Description Materials

Related Publications

Citation

Title:

Chiossi, F.; Welsch, R.; Villa, S.; Chuang, L.; Mayer, S. Virtual Reality Adaptation using Electrodermal Activity to Support User Experience. Big Data Cogn. Comput. 2022.

Bibliographic Citation:

Chiossi, F.; Welsch, R.; Villa, S.; Chuang, L.; Mayer, S. Virtual Reality Adaptation using Electrodermal Activity to Support User Experience. Big Data Cogn. Comput. 2022.

Other Study-Related Materials

Label:

DataSet.7z

Text:

Dataset containing data for each participant. Specifically included are : 1. Slope of the EDA tonic in -adaptation.csv ; 2. Raw Electrocardiogram (ECG) data in -ECG.csv; 3. Raw Electroencephalogram (EEG) data in -EEG.csv acquired from Value1 : Fz, P3, P, P4, PO7, Oz and PO8 electrodes. 4. Feedback presented during the N-Back task in -feedback.csv. 5. Count and description of each Not-Playable Characters in the VR Environment, relevant to the visual detection task in -flow.csv. 6. Start and End of each condition, including Baseline definition in -state.csv 7. Count of Not-Playable Characters present in the VR scene across the duration of the experiment in -visitorCount.csv .

Notes:

application/x-7z-compressed

Other Study-Related Materials

Label:

Step_01.py

Text:

Code to preprocess the raw dataset (performance, subjective and Electrodermal activity data)

Notes:

text/x-python

Other Study-Related Materials

Label:

Step_02.ipynb

Text:

Code for Statistical analysis of preprocessed data (Jupyter Notebook file)

Notes:

application/x-ipynb+json